End of War

End of War

The war passed, thousands of bombs destroyed cities, forests and fields. Everything was burned and only ruins remained.
The world needs a hero who will unite disparate people of all ages and rebuild cities, someone who will re-grow forests - a person who can rekindle hope for a peaceful existence in the hearts of people and revive life after the era of war.
And that person is you!
It is you who are able to unite people, rebuild houses, factories, factories. Rescue people from the rubble and restore forests. Revive the cities and lead the country to prosperity!

Guidelines for Enjoying End of War

On a PC - control of the arrows for walking; on a mobile device - a touch joystick on the screen for walking.

Unique Game Mechanics

- Lots of exciting levels
- The system of earning resources and their distribution for repairs
- Team gathering at levels and joint construction of houses
- An exciting story of the country's rebirth

Does the game have any graphic content involving blood?

Yes, blood is depicted in some parts of End of War.

Can players access the game on mobile phones?

End of War is available on smartphones and tablets.

Under what category can this game be categorized?

This game is categorized within the gaming world as Battle.

What age ranges is this game intended for?

This game is intended for the age ranges Kids, Teens.

Which game engine was used to develop this game?

The game was powered by the Javascript engine/framework.

Are there any elements of cruelty or harsh behavior in the game?

Yes, End of War features disturbing or cruel content.

What gender is this game suitable for?

The game is aimed at a specific Male group.

Which team or studio worked on this game?

The storyline of this game was developed by Mirra Games.

Would this game be enjoyable for kids?

No, the content in End of War is not suitable for kids.

What are the main categories or tags applied to this game?

The notable attributes tagged for this game are build, builder, building, city, war, warrior.
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